One of the most difficult things is when we need to deal with a lot of variation in surface color. This tutorial explores the possibility offered in Maya using a switch node.
In this tutorial we will learn about creating double sided materials using sampler info utility. We will use condition node and flipped normal attribute to get this effect.
1) Creating a photo-realistic leaf using stencil maps 2) Sculpting a flag with Maya Artisan 3) Creating a reflective metallic surface using an environment map.