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Tutorials > Design & Multimedia > 3DS Max
Lighting
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Showing 1 - 10 from 20 tutorials on Page 1.RSS Feed
Lighting and Textures in 3D Max
In this tutorial, we’ll cover some texturing and lighting techniques that I have found useful in my own work.
Added: 15 September 2007 - Visits: 1409
Lighting a Close-Up of a Head
In this Tutorial you will learn how to use a variety of lighting methods, how to render still images and animation, and how to use three powerful features in mental ray for achieving global illumination.
Added: 28 June 2007 - Visits: 336
HDRI Lighting and reflections
This tut is about the lighting of objects with HDRI in 3D Studio Max (v5-6-7-8), no plugins needed. all resources are provided! Level: beginner with basic knowledge Estimated Duration: 15-30 minutes render time: depending on your computer, 0:10 - 3:...
Added: 22 March 2007 - Visits: 806
Lighting and Materials
This tutorial will show you how to setup the lighting scene in 3D Studio Max for rendering using Brazil render.
Added: 22 March 2007 - Visits: 654
V-RAY TUTORIAL - Studio Lighting Explained
In this V-Ray + 3ds Max tutorial, Kádas Géza explains in step by step method of lighting the interior scene. Geza with the help this tutorial explains the various stages involved, in the creation of photorealistic 3d Rendering.
Added: 22 March 2007 - Visits: 879
Global Illumination using Default Scanline Rendere...
Learn how to add Global Illumination to your scene to make them more realistic.
Added: 22 March 2007 - Visits: 766
Faking sun light
Learn how to create realistic global illumination (sun light) without any plugins.
Added: 22 March 2007 - Visits: 866
Shadow types in max
A quick description of shadow types in 3ds max.
Added: 21 March 2007 - Visits: 414
Occlusion pass guide
This tutorial covers everything you need to know about occlusion passes in 3 simplified parts.
Added: 21 March 2007 - Visits: 369
Mental Ray lighting, using GI and FG
In this tutorial you'll learn how to make a realistic render using Mental Ray with Global Illumination (GI) and Final Gather (FG), it's not about modeling the scene but only the light setup
Added: 21 March 2007 - Visits: 1103
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